99 entries « 1 of 2 »

2015

Gerling Kathrin; Mandryk, Regan; Linehan Conor

Long-term use of motion-based video games in care home settings (Proceeding)

ACM, 2015.

(Abstract | Links | BibTeX | Tags: accessibility, care home, digital games, human-computer interaction, senior residence)

2014

Iversen, Sara Mosberg

Play and productivity: The constitution of ageing adults in research on digital games (Journal Article)

Games & Culture, doi:10.1177/1555412014557541 , 2014.

(Abstract | Links | BibTeX | Tags: ageing, cultural gerontology, digital games, discipline, discourse, power)

Nap, Henk Herman; Diaz-Orueta, Unai

Gamification for human factors integration: Social, education, and psychological issues (Book Chapter)

J, Bishop (Ed.): Chapter Rehabilitation Gaming, pp. 122-147, Hershey PA, 2014.

(Links | BibTeX | Tags: rehabiliation gaming)

Iversen, Sara Mosberg

Ageing adults and digital games: The state of research (Inproceeding)

pp. 16, University of Tampere, 2014.

(Abstract | Links | BibTeX | Tags: )

De Schutter, Bob; Malliet, Steven

The older player of digital games: A classification based on perceived need satisfaction (Journal Article)

Communications: The European Journal of Communication Research, 39 (1), pp. 67–88, 2014.

(Abstract | Links | BibTeX | Tags: lifespan perspective, motivation, selective media audience, substitution hypothesis, uses and gratifications)

Gerling, Kathrin; Mandryk, Regan

Custom-designed motion-based games for older adults: A review of literature in human-computer interaction (Journal Article)

Gerontechnology, 12 (2), pp. 68-80, 2014.

(Abstract | BibTeX | Tags: digital games, exergaming, human-computer interaction)

De Schutter, Bob; Brown, Julie; Vanden Abeele, Vero

The domestication of digital games in the lives of older adults (Journal Article)

New Media & Society, pp. 1461444814522945, 2014, ISSN: 1461-4448, 1461-7315.

(Abstract | Links | BibTeX | Tags: domestication research, identification, media adoption, motivation, time expenditure)

Nawaz, Ather; Waerstad, Mathilde; Omholt, Kine; Helbostad, Jorunn; Vereijken, Beatrix; Skjaeret, Nina; Kristiansen, Lill

Designing simplified exergame for muscle and balance training in seniors: A concept of out in nature (Journal Article)

2014.

(Links | BibTeX | Tags: )

Nawaz, Ather; Helbostad, Jorunn; Skjæret, Nina; Vereijken, Beatrix; Bourke, Alan; Dahl, Yngve; Mellone, Sabato

Designing smart home technology for fall prevention in older people (Incollection)

HCI International 2014-Posters’ Extended Abstracts, pp. 485–490, Springer, 2014.

(Abstract | Links | BibTeX | Tags: )

De Schutter, Bob; Nap, Henk Herman; Brown, Julie; Roberts, Amy

The promise of gerontoludic design (Journal Article)

Gerontechnology, 13 (2), pp. 277, 2014.

(Abstract | Links | BibTeX | Tags: )

De Schutter, Bob; Vanden Abeele, Vero

Blast from the past: Applying the P-III framework to facilitate intergenerational play between grandparents an grandchildren (Journal Article)

Gerontechnology, 13 (2), pp. 163, 2014.

(Abstract | Links | BibTeX | Tags: )

2013

Nap, Henk Herman

Play on: Serious gaming for future seniors (Book Chapter)

et al., Van Uden (Ed.): Chapter Playful Domotics, Stichting Toekomstbeeld der Techniek, 2013.

(Links | BibTeX | Tags: Domotics, play, seniors)

Nap, Henk Herman; Diaz-Orueta, Unai

Serious games for healthcare: Applications and implications (Book Chapter)

Arnab,; Dunwell,; Debattista, (Ed.): Chapter Rehabilitation Gaming, pp. 50-75, Hershey, PA: Medical Information Science Reference, 2013.

(Links | BibTeX | Tags: rehabiliation gaming)

Nap, Henk Herman; Facal, David; Lozar-Manfreda, Katja

Play for life: the LEAGE game (Conference)

Proceedings of the 4th AAL Forum 2012 Eindhoven., 2013.

(BibTeX | Tags: learning game, play, seniors)

Bleakley, Chris; Charles, Darryl; Porter-Armstrong, Alison; McNeill, Michael; McDonough, Suzanne; McCormack, Brendan

Gaming for health: A systematic review of the physical and cognitive effects of interactive computer games in older adults (Journal Article)

Journal of Applied Gerontology, pp. 0733464812470747, 2013, ISSN: 0733-4648, 1552-4523.

(Abstract | Links | BibTeX | Tags: physical activity)

McLaughlin, Anne Collins; Bryant, Michelle; Sprufera, John; Allaire, Jason; Gandy, Maribeth

Usability an important goal for the design of therapeutic games for older adults (Incollection)

Harris, Don (Ed.): Engineering Psychology and Cognitive Ergonomics. Applications and Services, (8020), pp. 358–364, Springer Berlin Heidelberg, 2013, ISBN: 978-3-642-39353-2, 978-3-642-39354-9.

(Abstract | Links | BibTeX | Tags: age differences, motivation, rehabiliation gaming, seniors, usability)

Vella, Kellie; Johnson, Daniel; Hides, Leanne

Positively playful: when videogames lead to player wellbeing (Inproceeding)

First International Conference on Gameful Design, Research and Applications, 2013.

(Links | BibTeX | Tags: )

Van Diest, Mike; Lamoth, Claudine JC; Stegenga, Jan; Verkerke, Gijsbertus; Postema, Klaas

Exergaming for balance training of elderly: state of the art and future developments (Journal Article)

Journal of neuroengineering and rehabilitation, 10 (1), pp. 101, 2013.

(Links | BibTeX | Tags: )

Schoene, Daniel; Lord, Stephen; Delbaere, Kim; Severino, Connie; Davies, Thomas; Smith, Stuart

A randomized controlled pilot study of home-based step training in older people using videogame technology (Journal Article)

PloS one, 8 (3), pp. e57734, 2013.

(Links | BibTeX | Tags: )

Pirovano, Michele; Lanzi, Pier Luca; Mainetti, Renato; Borghese, Alberto

The design of a comprehensive game engine for rehabilitation (Inproceeding)

Games Innovation Conference (IGIC), 2013 IEEE International, pp. 209–215, 2013.

(Links | BibTeX | Tags: )

Phillips, Curtis

Modern technology and an aging population: Can the use of Wii Fit gaming system improve functional balance in community dwelling seniors? (Journal Article)

2013.

(Links | BibTeX | Tags: )

McCallum, Simon; Boletsis, Costas

Dementia games: A literature review of dementia-related serious games (Incollection)

Serious Games Development and Applications, pp. 15–27, Springer, 2013.

(Links | BibTeX | Tags: )

Martins, Valéria Farinazzo; Kawamoto, André Luiz Satoshi; da Silva, Flávio Soares Corrêa

Guidelines for the development of gestural interface games for the older adults (Journal Article)

2013.

(Links | BibTeX | Tags: )

Marston, Hannah

Digital gaming perspectives of older adults: Content vs. interaction (Journal Article)

Educational Gerontology, 39 (3), pp. 194–208, 2013, ISSN: 0360-1277, 1521-0472.

(Links | BibTeX | Tags: )

Kayali, Fares; Luckner, Naemi; Hödl, Oliver; Fitzpatrick, Geraldine; Purgathofer, Peter; Stamm, Tanja; Schlager-Jaschky, Daniela; Mosor, Erika

Elements of play for cognitive, physical and social health in older adults (Incollection)

Human Factors in Computing and Informatics, pp. 296–313, Springer, 2013.

(Links | BibTeX | Tags: )

Granic, Isabela; Lobel, Adam; Engels, RCME

The benefits of playing video games (Journal Article)

American Psychologist, 2013.

(Links | BibTeX | Tags: )

Gerling, Kathrin; Mandryk, Regan; Kalyn, Michael

Wheelchair-based game design for older adults (Journal Article)

Procceedings of ASSETS 2013, ACM (2013), 2013.

(Abstract | Links | BibTeX | Tags: accessibility, digital games)

Desmet, Pieter MA; Pohlmeyer, Anna

Positive design: An introduction to design for subjective well-being (Journal Article)

International Journal of Design, 7 (3), pp. 5–19, 2013.

(Links | BibTeX | Tags: )

Delwiche, Aaron Alan; Henderson, Jennifer Jacobs

The players they are a-changin': The rise of older MMO gamers (Journal Article)

Journal of Broadcasting & Electronic Media, 57 (2), pp. 205–223, 2013, ISSN: 0883-8151.

(Abstract | Links | BibTeX | Tags: )

Chua, Puay-Hoe; Jung, Younbo; Lwin, May; Theng, Yin-Leng

Let’s play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants (Journal Article)

Computers in Human Behavior, 29 (6), pp. 2303–2311, 2013, ISSN: 0747-5632.

(Abstract | Links | BibTeX | Tags: Intergroup contact theory)

Astell, Arlene

Technology and fun for a happy old age (Incollection)

Technologies for Active Aging, pp. 169–187, Springer, 2013.

(Links | BibTeX | Tags: )

Allaire, Jason; McLaughlin, Anne Collins; Trujillo, Amanda; Whitlock, Laura; LaPorte, Landon; Gandy, Maribeth

Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers (Journal Article)

Computers in Human Behavior, 29 (4), pp. 1302–1306, 2013, ISSN: 0747-5632.

(Abstract | Links | BibTeX | Tags: depression, well-being)

2012

Diaz-Orueta, Unai; Facal, David; Nap, Henk Herman; Ranga, Myrto-Maria

What is the key for older people to show interest in playing digital learning games? Initial qualitative findings from the LEAGE project on a multicultural European sample (Journal Article)

Games for Health Journal, 1 (2), pp. 115-123, 2012.

(Links | BibTeX | Tags: digital learning, older people)

HH, Nap; U, Diaz-Orueta; I, Bierhoff; Hvd, Heuvel; K, Lozar Mafreda; V, Dolničar

The design of a digital learning game for seniors (Journal Article)

Gerontechnology, 11 (12), 2012.

(Links | BibTeX | Tags: learning game, seniors)

Schultheiss, Daniel

“Entertainment for Retirement?”: Silvergamers and the Internet (Journal Article)

Public Communication Review, 2 (2), 2012, ISSN: 1837-0667.

(Abstract | Links | BibTeX | Tags: )

Dogruel, Leyla; Joeckel, Sven; Bowman, Nicholas

Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people’s morality in interactive media (Journal Article)

New Media & Society, pp. 1461444812451571, 2012, ISSN: 1461-4448, 1461-7315.

(Abstract | Links | BibTeX | Tags: enjoyment, morality)

Whitlock, Laura; McLaughlin, Anne Collins; Allaire, Jason

Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults (Journal Article)

Computers in Human Behavior, 28 (4), pp. 1091–1096, 2012.

(Links | BibTeX | Tags: )

Voida, Amy; Greenberg, Saul

Console gaming across generations: exploring intergenerational interactions in collocated console gaming (Journal Article)

Universal Access in the Information Society, 11 (1), pp. 45–56, 2012, ISSN: 1615-5289.

(Abstract | Links | BibTeX | Tags: )

Uzor, Stephen; Baillie, Lynne; Skelton, Dawn

Senior designers: Empowering seniors to design enjoyable falls rehabilitation tools (Inproceeding)

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1179–1188, ACM, New York, NY, USA, 2012, ISBN: 978-1-4503-1015-4.

(Abstract | Links | BibTeX | Tags: design, falls, rehabilitation)

McLaughlin, Anne; Gandy, Maribeth; Allaire, Jason; Whitlock, Laura

Putting fun into video games for older adults (Journal Article)

Ergonomics in Design: The Quarterly of Human Factors Applications, 20 (2), pp. 13–22, 2012, ISSN: 1064-8046,.

(Abstract | Links | BibTeX | Tags: motivation, usability)

Marston,; Smith,

Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review (Journal Article)

GAMES FOR HEALTH: Research, Development, and Clinical Applications, 1 (2), pp. 139–152, 2012.

(BibTeX | Tags: )

Maillot, Pauline; Perrot, Alexandra; Hartley, Alan

Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. (Journal Article)

Psychology and aging, 27 (3), pp. 589, 2012.

(Links | BibTeX | Tags: )

Levy, Laura; Gandy, Maribeth; Solomon, Rob; McLaughlin, Anne Collins; Allaire, Jason; Whitlock, Laura

Fear of failure: Gender differences in older adult gamers (Inproceeding)

Proceedings of the International Conference on the Foundations of Digital Games, pp. 292–293, ACM, New York, NY, USA, 2012, ISBN: 978-1-4503-1333-9.

(Abstract | Links | BibTeX | Tags: game design, qualitative data)

Gerling, Kathrin Maria; Schulte, Frank Paul; Smeddinck, Jan; Masuch, Maic

Game design for older adults: Effects of age-related changes on structural elements of digital games (Incollection)

Entertainment Computing-ICEC 2012, pp. 235–242, Springer, 2012.

(Links | BibTeX | Tags: )

Gerling, Kathrin; Livingston, Ian; Nacke, Lennart; Mandryk, Regan

Full-body motion-based game interaction for older adults (Inproceeding)

Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, pp. 1873–1882, ACM, 2012.

(Links | BibTeX | Tags: )

Dogruel,

3D from elderly media user's perspective (Inproceeding)

Phoenix, Arizona, 2012.

(BibTeX | Tags: )

Dogruel,; Joeckel,; Bowman,

Analyzing influencing factors on elderly people’s perceived ease of use of interactive media (Inproceeding)

Phoenix, Arizona, 2012.

(BibTeX | Tags: )

Diaz-Orueta, Unai; Facal, David; Nap, Henk Herman; Ranga, Myrto-Maria

What is the key for older people to show interest in playing digital learning games? Initial qualitative findings from the LEAGE project on a multicultural European sample (Journal Article)

GAMES FOR HEALTH: Research, Development, and Clinical Applications, 1 (2), pp. 115–123, 2012.

(BibTeX | Tags: )

De Schutter,

A qualitative inquiry into the meaning of digital games for an older audience in Flanders (Journal Article)

Gerontechnology, 11 (2), pp. 420, 2012.

(Abstract | Links | BibTeX | Tags: )

Chen, Yunan; Wen, Jing; Xie, Bo

"I communicate with my children in the game": Mediated intergenerational family relationships through a social networking game (Journal Article)

The Journal of Community Informatics, 8 (1), 2012, ISSN: 1712-4441, (How might social networking game playing affect intergenerational family relationships? Motivated by this important research question, we examined game-based communication patterns among family members. We investigated QQ Farm, one of the most popular online games available on a Chinese social networking site. Participatory observations and semi-structured interviews were conducted with sixteen pairs of Chinese parents and their adult children. Our analysis shows that game-based communication does not replace face-to-face or phone-based communication. Rather, it adds a new layer to the existing family communication patterns, which enriches the other forms of family communication and provides a new means for intergenerational family members to stay in touch. Game playing provides a light-weighted and relaxed environment for intergenerational family members to stay connected. It serves as an “I’m safe and well” message board for family members to stay connected without imposing an undue burden for anyone. Moreover, game playing implicitly conveys caring messages to family members. It becomes a new communicative topic to promote the mutual shaping of online and offline intergenerational family communication.).

(Links | BibTeX | Tags: )

99 entries « 1 of 2 »